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BBH – CITY BEACH

ProEXR File Description =Attributes= cameraAperture (float): 36.000000 cameraFarClip (float): 0.000000 cameraFarRange (float): 10000.000000 cameraFov (float): 49.999996 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 1821.787109 cameraTransform (m44f) channels (chlist) compression (compression): None dataWindow (box2i): [0, 0, 4999, 3999] displayWindow (box2i): [0, 0, 4999, 3999] gamma (float): 1.000000 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 tiles (tiledesc): [64, 64] =Channels= A (float) B (float) CESSENTIAL_Reflect.A (half) CESSENTIAL_Reflect.B (half) CESSENTIAL_Reflect.G (half) CESSENTIAL_Reflect.R (half) CESSENTIAL_Refract.A (half) CESSENTIAL_Refract.B (half) CESSENTIAL_Refract.G (half) CESSENTIAL_Refract.R (half) CGeometry_ZDepth.A (half) CGeometry_ZDepth.B (half) CGeometry_ZDepth.G (half) CGeometry_ZDepth.R (half) CMasking_WireColor.A (half) CMasking_WireColor.B (half) CMasking_WireColor.G (half) CMasking_WireColor.R (half) G (float) R (float) VRayDenoiser.A (half) VRayDenoiser.B (half) VRayDenoiser.G (half) VRayDenoiser.R (half)